Monday, January 25, 2016

WFRP and Naked Dwarf Syndrome

Today we will talk about naked Dwarfs...
Or rather the WFRP specific issue dubbed "The Naked Dwarf Syndrome".

First off I have to state that I'm a WFRP 1st edition player. The Grim old school Warhammer background in WFRP 1st ed. is what keeps me there. However I'd be the first to admit that the weak part of 1st ed. - compared to the newer editions - are the rules. Later editions really did improve on the rules, but took the approach of introducing the changed Warhammer Fantasy Battle World which is not rocking my boat. Luckily I live by the rule that roleplaying rules are made to be bent on the spot by the GM, but it doesn't hurt to look at shortcomings of 1st ed. before you actually start a campaign in 1st ed.

One obvious flaw of 1st ed. is this "Naked Dwarf Syndrome". Despite the amusing name, which started on the WFRP mailing list and was subject of many heated debates, it describes the problem well. To sum it up, usually your average Dwarf Troll Slayer player would end up with so much Toughness, nothing would ever scratch him, even when fighting naked.

The problem in 1st ed. is Toughness' influence on damage calculation. An obvious system since this has always been at the base of the Warhammer Battle Systems, and worked fine here (although some WFB 3rd edition players would say otherwise when we talk about the Realm of T10 Chaos Bloodthirster..), based on a S vs T table.




First off it's important to understand there is different perspectives of the Naked Dwarf problem, and some who would say there isn't a problem at all.

Perspective 1) Some WFRP players feel it is unrealistic that a fully armored target is more vulnerable than a naked high Toughness target, but are otherwise ok with the whole Toughness system.

Perspective 2) Some WFRP players are entirely opposed to the fact that a natural Toughness stat exist that gives more natural armor to one creature than another, based on professions or humanoid race.

So if you want to fix this issue in your campaign you first have to decide where you stand on this. Perspective 1 is probably the one that is easily fixed, since if you sum it up it's really an unarmored scaling issue you are having with the rules.
Perspective 2 is more difficult, as you would have to change something implemented in the roots of the damage system. It tends to open up issues where huge creatures that you would assume has a natural armor will be easier to damage, since their WFRP stats base this natural armor on a high Toughness value in it's profile.

Later Editions

So how did the other editions actually handle this.

2nd ed. still had Toughness dependency on combat damage, but made steps to downtone the effect.
It toned down T advancements and kept S advencements on the same scale. Damage rolls where upgraded to 1d10 instead of D6, while creatures and PCs had slightly more Wounds. Also armor was more effective. This takes on Perspective 1 and also Perspective 2 to a lesser extent.

3rd edition is an entirely different beast. I have no experience here. It's a game making heavy use of Cards, cardboard, special symbol dices. In case you are missing anything? Want to play a Priest of Shallya? Well, you need to buy an expansion pack for that. This takes the FFG boardgame approach, and I doubt I will ever be a fan. All the tracking, cards etc. is stuff I see taking away from the most important aspect. Actually playing your character role out.

Proposed fixes

Here is a list of the various suggestions arround to fix Naked Dwarf Syndrome. Some are easy to implement but may just be subtle patches to make the problem have a lesser impact. Others will make more dramatic changes. I'll leave my comments under each suggestion.

1. Using later edition rules with the original Warhammer background

Straight forward as the heading suggests.

My comment: Sounds really interesting, as this would also possibly fix other rules issues. I'd rule 3rd edition out, it's just too different, but 2nd. edition rules would be worth looking into. Since I'm not that much into the rules of 2nd ed. I can't say for sure how it would impact things. Basically I think it would work just fine. It should be noted that later editions use the schools/Colleges/Winds of Magic, but remember that WFRP 1st ed. actually kind of did too, since it was introduced in Hogshead's Realms of Sorcery. If you don't want that some changes will be neccesary there of course, shouldn't be too dificult.

2. 3rd edition damage approach.

Any successful hit will always do a minimum of 1 wound.

My comment: Super easy implementation. It does make weak enemies in greater numbers far more deadly, but me personally, I always liked that idea. This doesn't address the specific issue of the problem where fully armored people feel it unrealistic to be easier wounded than a naked high T Dwarf. A change could be to have a difference in minimum wound depending on armored and unarmored state.

3. Exhaustion based approach 1

Any successful hit will reduce your Effective Toughness for this combat by 1 point. One round of inactivity will recover 1 Effective Toughness point.

My comment: Super easy implementation. Like suggestion 2 it make weak enemies in greater numbers more deadly. As fight progresses fully armored people will value their armor over a high Toughness. There is an extra number to keep track on, which can be done with a dice.

4. Exhaustion based approach 2

Effective Toughness is reduced each round of active combat with attack actions by 1 point. One round of inactivity will recover 1 Effective Toughness point.

My comment: Easy implementation. Will not put you at extra risk from many weak enemies. Approach can be fine tuned if you do not want Effective Toughness to degenerate as fast. As fight progresses fully armored people will value their armor over a high Toughness. There is an extra number to keep track on, which can be done with a dice.

5. Percentage Chance approach

Instead of subtracting Toughness from the damage taken, a D10 Toughness test is made. You then subtract the actual success of your test from the damage taken instead of the full Toughness value.

My comment: Easy implementation in the tone down Toughness category - but will introduce a lot of extra dice rolling during combat.

6. No Toughness approach

A friend of mine is using this in his campaigns. Basically Toughness is never used in a damage situations, but used for the normal test situations, and armor values are upped. This requires some scaling on the damage end, as an entire stat is taken out of the damage calculation.

My comment: Requires a lot of extra rules, which I unfortunately don't have at the moment. I had to bring this on the list though, to give the idea what is needed to fix Perspective 2 completely. I'd probably prefer a more simple approach myself, but if you are of the opinion that a pure natural stat alone can't change the impact damage of a two handed sword, then this is most likely the path to go.





Wednesday, January 20, 2016

WFRP Table: Literature in the Old World



As promised, here is the next update of WFRP v1 content on the blog. Since this article was reffered to in the Sylvania WFRP adventure posted recently, I thought I'd better get it up here as soon as possible.

This article is basically a huge random table to generate literature from a library or study on the spot, during your gaming sessions. Originally the article had an assortment of random handouts, I've dropped that idea, I believe most GMs would use their own flavored handouts.

Literature in the Old World (PDF)

Literature in the Old World (Scribd)

The table makes a reference to Eric Oppen's old article with 6 forbidden books of the Warhammer world. If you wish to use these, the article is available here:

Forbidden Books in WFRP


Tuesday, January 19, 2016

WFRP Scenario Tales From Sylvania

Aany years ago I did alot of Warhammer Fantasy Roleplay (WFRP) material for various fanzines / magazines (The beloved Warpstone, Carnel, Le Grimoire, Saga etc.), Conventions, and was active on the WFRP Mailing list where GMs exchanged their writings with each other as well as having loooong discussions about our favorite RPG.

Later on I hosted a small WFRP web site with my works, which sadly doesn't exist anymore.

Since then alot of the stuff I did has vanished from the web, and the books and magazines are now long OOP and most likely impossible to obtain now.

From time to time I get asked about them, and it has always been my intention to put it up again. However I really want to polish some of it just a little bit - Remember that most content was posted as pure text on a mailing list. So what is taking so long... I guess I just get easily distracted by all the other hobby stuff I'm doing :)

Anyway, today I have a WFRP scenario for you, it's a classic called Tales from Sylvania (first draft was Letters from Sylvania), taking some heavy inspiration from the book Name of the Rose.

Three friends set out to investigate what has happened to a friend gone missing at an abbey in the highland of Sylvania. They must face a dangerous travel, a Sinister plot, the truth kept hidden from them, the puzzle of a Library, the risk of Inquisitors spoiling it all, and the lurking shadow of something far far worse than all that.

There's a reference in this scenario to my old Literature in the Old World tables. They are available in this blog post.

 Enjoy..

Tales from Sylvania (PDF)

Tales from Sylvania (Scribd)

Beast of Malal from Pantheon of Chaos

The Pantheon of Chaos project just showed off it's latest sculpt a Daemonic Beast of Malal which is spot on from the Realm of Chaos illustration by Tony Ackland which was speculated to be a Beast of Malal on the Realmofchaos80s blog.

For those who don't know, the Pantheon of Chaos project took over from the Antiqus Malleum project which was abandoned and included a lot of cool Realm of Chaos style miniatures.



Now the project seems to live on in the Pantheon of Chaos project, which already have a large range of sculpts done, and will end in a kickstarter campaign. Miniatures are clearly inspired from the Realm of Chaos artwork, which is promising indeed.

Apply to join the Facebook group for more information:
https://www.facebook.com/groups/1438811393089076/

Monday, January 4, 2016

Alternate Miniature Companies my top 10 list

Todays blog post will be about 28mm Alternate Miniature Companies. So to make it clear I won't be going into some of the many Fundraiser campaigns going on, that all look very promising though.

My blog has mainly been about Citadel miniatures so I'll asume the reader is a citadel collector looking for alternate options outside of the obvious second hand Oldhammer choices. There are a ton of 28mm miniature manufactors out there, so I will only select a handfull I find worth an extra look. It will be purely from the perspective of a miniature collector looking for Warhammer - mainly Oldhammer, Mordheim, Cthulhu/Strange Aeons Horror miniatures at fair prices. I will asume the reader knows all about Forgeworld and cower in fear about their prices ;)

1. Foundry


http://www.wargamesfoundry.com/main.asp
Historical miniatures plus a good selection of ex-citadel miniatures, Oldhammer all over.
Oriental, Bretonnia, Empire, Dogs of War, Norse, Albion, Kislev, Villagers. Also a good selection of Perry miniatures, and finally a load of nice Pirates and Swashbucklers.

I use these miniatures in my Empire Army, and I am seriously considering them for Dogs of War, so I can only recommend them. The Foundry miniatures I have in my collection  are rather newly acquired so still not painted up. But the miniatures themselves will fit right into the existing Citadel miniatures, exactly the same look, but the Foundry range itself is so much larger than the Citadel Empire range was, so there are some nice Champion alternatives to choose from.

Foundry also used to have a Fantasy selection, which didn't sell so well and have been moved to the Casting Room Miniatures section, however it should still be possible to ask for stock of these items. Their beastmen however are not of the Oldhammer types, but the typical Goatmen variants.

Like Perry miniatures things are sold in larger blisters of about 8 standard troops for £12, with a little less in the actual ex-citadel blisters. But all in all a very fair price.

2. Black Tree Design


http://eoeorbisuk.com/
Historical and Fantasy 28mm miniatures on slotta bases. I have no first hand experience with these, but a look at the web shop tells me there are Norse, Albian, Feudal Knight (Bretonnia), Dogs of War alternatives. Also of note are some really nice looking Araby alternatives that I like the look of. Other than that there's a large selection of scenery / decoration items.

Human miniatures are more in the Feudal range so more for the Bretonnia player / Dogs of War than the Empire Player here.

Nice Fantasy selection. A quick skim through the selection will make it obvious these where made for Warhammer substitutes. I mean.. Need an alternative Gyrocopter? it's there... Villagers, Skeletons, Vampires, Orcs and Goblins of the clearly citadel inspired versions (even with savage and night variants), High / Wood / Dark Elves, their own Skaven rip off ;) (Clearly prefer classic Citadels here), Halflings, Dwarfs (some nice ones in the range there and Citadel and Marauder actually did some really good ones for Comparison), and Quiet a monster selection.

Completely outside the scope of this Blog post, there's Doctor Who miniatures :D

Prices are in the fair range at £5.72 for 4 man sized historical miniatures.

3. Black Cat Bases


http://blackcatbases.com/
Black Cat Bases are mainly about Gothic Horror, but at present time have a nice big selection of miniatures. Miniatures are in Lead material, I have around 20 of their miniatures and all are without cast errors apart from the usual mold lines that needs to be cut. Beautiful details also. Basically they have a nice selection of Cthulhu miniatures both in horros and investigators. Some awesome pirates and Undead pirates if you fancy a Mordheim warband in this style :) or what about some Pygmies for Oldhammer Lustria.

Nice prices with sales prices around £1.5 per miniature, normal price £2, and package sollution for several of the miniatures.

4. Perry Miniatures


https://www.perry-miniatures.com
You will probably recoignize some miniatures in here. A lot of the Perry Twin's work is among the Citadel Oldhammer miniatures.
Basically Perry Miniatures is a haven for Bretonnia, Empire, and Tilean Dogs of War alternatives, and you can expect the same quality and look you remembered from the Oldhammer Citadel line.

Miniatures are Lead and is cast without a slotta base, but the size is the same, and you should be able to fit them easily on a base.

Everything is sold in box sets, so 6 soldiers will cost £7, which isn't pricey at all.

Apart from this I'd prefer looking at Foundry, larger selection, also including a lot of the Perry work.

5. Ral Partha

Ral Partha is most likely well known to all of you. Before the rise of Citadel miniatures, Ral Partha was the main source of my RPG miniatures, and what I started with. In the start Citadel produced miniatures for Ral Partha. What I wasn't aware of before recently is that some of these are still available from Ral Partha, among these the Jabberwock model. 
You will also find the Heartbreaker Miniatures here, with sculpts from among others Kev Adams and Tim Prow. While I'm not myself a fan of Tim Prow's Ratmen, there's no doubt about his talent, as would be clear from the Die Hard Miniatures kickstarter.

Of special note would be Ral Partha's Chaos Knights with an excellent Realm of Chaos Feel.

6. Reaper Miniatures

http://www.reapermini.com/
Reaper Miniatures are probably best known for their cheap alternative Bones miniatures. A good selection of their normal miniatures are available in Bones equelevant versions. Bones is a material used by Reaper that is kind of a very soft and bendy rubber-plastic material, sort of  like what you find among miniatures in some boardgames. The whole Bones vs Lead is a major debate on the internet. Me personally, I have both Bones and Lead Reaper miniatures, and I really think there's a difference in details, I really prefer their Lead models. I haven't had actual quality problems with Bones, but a friend of mine had and isn't satisfied with the Bones quality control. This is ofcourse not really that much of a problem if you can inspect the blister in a local store before hand.

Anyway you can try these two links for Bones vs Metal comparision, they probably make my opinion seem like nitpicking ;)

http://thecolorblindmodelpainter.blogspot.dk/2013/10/reaper-minis-metal-versus-bones.html

http://forum.reapermini.com/index.php?/topic/47477-bathalian-bones-vs-metal-challenge/

I would say Reaper is the obvious choice for AD&D miniatures and the Fantasy RPG miniature useage, very good selection here. They do also have official Pathfinder miniature ranges, and have a good fantasy range for their own Warlord battle game.

For Warhammer alternatives there may not be so much, but for Mordheim alternate warband miniatures it might be worth a look.

Reaper miniatures isn't slotta, and comes molded on a little base.

I have a few of Reapers miniatures, and I love their monsters. Very detailed, very active and nice poses. They do a Jabberwocky worth a look that is on my wish list.

As prices go, a Bones human sized miniature is average £1.84, where the metal sized are about £3.95. So if you are not going for Bones this is not the cheapest miniature shop in this blog, but also not the most expensive.

7. Heresy Miniatures


http://www.heresyminiatures.com/shop/
Makers of Deathball, a Blood Bowl clone, so obvious Blood Bowl alternatives here. Some very nice undead alternatives. Zombies at bulk sale of £1 a piece, that's a nice price. Single Character miniatures at about £4. I also have to mention ... The Witch Hunter Halfling.
Other than that I have no first hand experience with their miniatures, so this is simply my impression looking through their online shop.


8. C-P Models


http://www.cpmodelsminiatures.co.uk/
Slotta based miniatures from a company well known to dabble in Cthulhu mythos miniatures. This company does 15mm 20mm and 28mm ranges. 28mm selection when it comes to fantasy is small. They have recently done 3 mutated Chaos Dwarfs in the Realm of Chaos style, and at £5.5 for all 3 it's a bargain. In the historical section there's option for Norse miniatures, whereas the Cthulhu selection is purely monsters, but a nice one though. It is worth noting that hiding in the Cthulhu section is a Malal Hook Horror Daemon.

9. Hasslefree Miniatures

Mainly adventure type miniatures, nude females and very strong sexual themes!!! However they do have a Malal homeage female champion in various settings (Kalee, female Kaleb), and some Bloodbowl alternatives, so listing it anyway. For some strange reason their Resin miniatures are rather pricey, where as the metal miniatures are not. The Artemis blacks series has some character choices though.
When it comes to pricing a metal human character is around £3.34. I find this a nice price for some rather unique sculpts.

10. Scibor


http://www.sciborminiatures.com/
I love their mutants, which is the only ones that peaked my interest and that I actually own from these. Price range is higher than the other alternative miniatures but still not at Games Workshop pricing. Still very nice sculpts with super details and custom bases supplied for their models, which is a nice touch but we are in a price range where you probably rather hunt for OOP miniatures. Their models are nicely done but really have their own feel, which in some situations would be a plus, however this blog post is in the spirit of Alternate Warhammer / Mordheim miniatures, and for this I feel they are too different in style.
Price for a human character is around £5.5.

Mantic Games

http://www.manticgames.com/
Mantic isn't on my list, but I've included a little section for them anyway. As this is some alternate miniatures I often come across being used, and I have tried buying some of them.
Mantic produces miniatures for their own Fantasy wargame. Their Kings of War range are often being mentioned as alternatives for Warhammer players. I have tried with their Zombies, Skeletons and Ghouls, so my experience is only with their plastic undead miniatures and a few dwarfs. They do not do the trick for me. They are an improvement over current produced Games Workshop Zombies and Ghouls - although Games Workshop in his case would receive a thumbs up for the assembly possibilities, plus I do think GWs newest edition of Skeletons are looking really good. But none of these could ever come close to the look of Oldhammer sculpts.
40 Zombies comes at £24.99 so obviously a good price and a lot cheaper than Games Workshop, I just feel there are better alternatives out there.

The exceptions

I will mention a few exceptions. These are alternate miniature companies worth noting now we are talking about alternate miniatures, but they do fall out of the goal of this blog post, and so aren't rated.

Avatars of War

http://www.avatars-of-war.com/
Although I'm sure this is a main source for Alternate Warhammer miniatures, I'm taking this outside the scope for the reason that these are more current Warhammer than Oldhammer. With that stated, AoW are stunning miniatures from the hands of previous Games Workshop sculpter Felix Paniagua. There's no doubt these are alternate Warhammer miniatures, although made for their own public available gaming system Warthrone... Which ironically has rules for your Warhammer army ready for download.
So if it exist in Warhammer, you will find it here, it just have a different name. I have some of the Chaos models, they are highly detailed, great sculpts, in metal and with Slotta base. Now prices. If you are one of many that thinks Games Workshop prices are a little pricey.. It's just the same with AoW. This is models you buy for unique looks that fits into current edition Games Workshop miniatures. For Oldhammer they will be way too oversized and bulky.

Mierce

http://www.mierce-miniatures.com/
Mierce is all about high quality resin miniatures, so more of a Forgeworld alternative. Prices are up in the Forgeworld range *Oooph*, but they do have some stunning looking miniatures. Personally I've only ever looked over the monsters. Worth noting is a 3-headed Brood Horror alternative, although priced the same as Forgewrold - but the most stunning is their Chimaera, the price tag will stun you as well...

Ultraforge

http://www.ultraforgeminiatures.com/
Ultraforge is also about high quality resin miniatures. There isn't much of a selection, but prices are a bit below what you would expect from Forgeworld. Only model I really noticed to be populair here among players, is the Giant. When we talk Giant miniatures, the big question is always size size size... When it comes to Giants, gamers can't have them big enough. I've found a little comparision photo with the much loved Marauder Giant. The Ultraforge giant is towering it, but is still way smaller than the Forgeworld Giant.

Marauder Giant (left), Ultraforge Giant (Middle)

..And here several giants including Marauder giant with the Forgeworld Giant at top middle.